For this week, the focus is on the idea of using games to teach. According to Mc Danies and Telep (2009), teaching with games is challenging for many reasons. The one reason is the landscape is constantly changing in a game and in the same, it’s hard to predict the outcome. I agree with the authors that is good to ask students to be creators/producers, not just consumers, because in that way, students can better understand entirely process and what can influence on the outcome. However, the authors made a good point of being aware of non-electronic and non-media-intense games and their value in the online classroom. Many school systems around the globe are focusing more on technology, to have the latest version of the device, but not that much on learning. In some way, I can understand why, for example, with telling that the organization has the latest smartboard in a classroom can attract more parents to sign in their child.
In the same time, Hirumi et al. (2010) gave a good description and recommendation on the importance of instruction designing in the context of a game as a tool in education. For a better understanding of Learning Environment, they introduce Experimental model as representative of the boundaries of new learning environments. It is crucial to understand both class settings as the traditional way of education on one side and also e-Learning on the other side. What I like with this article is I the point that the authors conclude: “design a game, play the game, and revise the game until one reaches an optimal blend of fun and learning” (p. 23).
Shelton and Wiley (2006) put a good point that for parents are seeing video games as a waste of time. This article is 13 years old, so I hope that mind set has changed a little bit. For example, Ethel and Nana are playing games with a kid, and they are learning too.
Shelton, B. E., & Wiley, D. (2006). Instructional designers take all the fun
out of games: Rethinking elements of engagement for designing instructional games. In Proceedings of the Annual Meeting of the American Educational Research Association.
McDaniel, R., & Telep, P. (2009). Best practices for integrating game-based learning into online teaching. Journal of Online Learning and Teaching, 5(2), 424-438.
Hirumi, A., Appelman, B., Rieber, L., & Van Eck, R. (2010). Preparing instructional designers for game-based learning: Part 1. TechTrends, 54(3), 27-37.
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