New, improved, and consumer-priced head-mounted displays opened-up possibilities for using immersive virtual reality field trips in schools teaching and learning. Nowadays, due to advancements in cameras and mobile and immersive technologies, teachers and students are in the position to use and capture 360° panoramas and video materials to create place-based learning experiences.
For Digital Adventure 4 I decided to introduce Insta 360 one X. It is a 360-degree action camera that uses dual 200-degree f/2 lenses to create really unique 18-megapixel photos or 5.7k spherical video. Unlike prior 360 cameras, which were designed to capture video you watched through a VR headset or that you panned your phone around to see, the One X is designed to let you turn it on and know that you’re going to capture whatever is happening around you.
For the second Digital Adventure I decide to evaluate Oculus Go, 32GB headset. For the Oculus Go there is no need for external gaming console, cables, or smartphone, and costs half as much as the Quest. Just put on the headset and use the included motion touch controller to interact. Compared with the other VR, Oculus Go support some of the best VR games, and in the same time doesn’t required any additional hardware. However, there are some disadvantages; The screen is still grainy and sometime it is uncomfortable.
Virtual Reality Anatomy is the world’s first fully featured virtual reality anatomy atlas that is offered on market and it accessible to everyone who has VR headset. To use the application, it is necessary to have OCULUS headset. With this app a student can manipulate bones, muscles, vessels, organs and other anatomical structures in an immersive 3D space.